Direct3D 12 Memory Allocator
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Statistics returned for defragmentation process by function DefragmentationContext::GetStats(). More...
#include <D3D12MemAlloc.h>
Public Attributes | |
UINT64 | BytesMoved |
Total number of bytes that have been copied while moving allocations to different places. | |
UINT64 | BytesFreed |
Total number of bytes that have been released to the system by freeing empty heaps. | |
UINT32 | AllocationsMoved |
Number of allocations that have been moved to different places. | |
UINT32 | HeapsFreed |
Number of empty ID3D12Heap objects that have been released to the system. | |
Statistics returned for defragmentation process by function DefragmentationContext::GetStats().
UINT32 D3D12MA::DEFRAGMENTATION_STATS::AllocationsMoved |
Number of allocations that have been moved to different places.
UINT64 D3D12MA::DEFRAGMENTATION_STATS::BytesFreed |
Total number of bytes that have been released to the system by freeing empty heaps.
UINT64 D3D12MA::DEFRAGMENTATION_STATS::BytesMoved |
Total number of bytes that have been copied while moving allocations to different places.
UINT32 D3D12MA::DEFRAGMENTATION_STATS::HeapsFreed |
Number of empty ID3D12Heap
objects that have been released to the system.