|
D3D12 Memory Allocator
|
Statistics returned for defragmentation process by function DefragmentationContext::GetStats(). More...
#include <D3D12MemAlloc.h>
Public Attributes | |
| UINT64 | BytesMoved |
| Total number of bytes that have been copied while moving allocations to different places. | |
| UINT64 | BytesFreed |
| Total number of bytes that have been released to the system by freeing empty heaps. | |
| UINT32 | AllocationsMoved |
| Number of allocations that have been moved to different places. | |
| UINT32 | HeapsFreed |
| Number of empty ID3D12Heap objects that have been released to the system. | |
Statistics returned for defragmentation process by function DefragmentationContext::GetStats().
| UINT32 D3D12MA::DEFRAGMENTATION_STATS::AllocationsMoved |
Number of allocations that have been moved to different places.
| UINT64 D3D12MA::DEFRAGMENTATION_STATS::BytesFreed |
Total number of bytes that have been released to the system by freeing empty heaps.
| UINT64 D3D12MA::DEFRAGMENTATION_STATS::BytesMoved |
Total number of bytes that have been copied while moving allocations to different places.
| UINT32 D3D12MA::DEFRAGMENTATION_STATS::HeapsFreed |
Number of empty ID3D12Heap objects that have been released to the system.