D3D12 Memory Allocator
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Represents defragmentation process in progress. More...
#include <D3D12MemAlloc.h>
Public Member Functions | |
HRESULT | BeginPass (DEFRAGMENTATION_PASS_MOVE_INFO *pPassInfo) |
Starts single defragmentation pass. | |
HRESULT | EndPass (DEFRAGMENTATION_PASS_MOVE_INFO *pPassInfo) |
Ends single defragmentation pass. | |
void | GetStats (DEFRAGMENTATION_STATS *pStats) |
Returns statistics of the defragmentation performed so far. |
Represents defragmentation process in progress.
You can create this object using Allocator::BeginDefragmentation (for default pools) or Pool::BeginDefragmentation (for a custom pool).
HRESULT D3D12MA::DefragmentationContext::BeginPass | ( | DEFRAGMENTATION_PASS_MOVE_INFO * | pPassInfo | ) |
Starts single defragmentation pass.
[out] | pPassInfo | Computed informations for current pass. |
HRESULT D3D12MA::DefragmentationContext::EndPass | ( | DEFRAGMENTATION_PASS_MOVE_INFO * | pPassInfo | ) |
Ends single defragmentation pass.
pPassInfo | Computed informations for current pass filled by DefragmentationContext::BeginPass() and possibly modified by you. |
Ends incremental defragmentation pass and commits all defragmentation moves from pPassInfo. After this call:
If no more moves are possible you can end whole defragmentation.
void D3D12MA::DefragmentationContext::GetStats | ( | DEFRAGMENTATION_STATS * | pStats | ) |
Returns statistics of the defragmentation performed so far.