Direct3D 12 Memory Allocator
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Represents single memory allocation done inside VirtualBlock. More...
#include <D3D12MemAlloc.h>
Public Attributes | |
AllocHandle | AllocHandle |
Unique idenitfier of current allocation. 0 means null/invalid. | |
Represents single memory allocation done inside VirtualBlock.
AllocHandle D3D12MA::VirtualAllocation::AllocHandle |
Unique idenitfier of current allocation. 0 means null/invalid.