On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 HANDLE
of a VkDeviceMemory
block, to be able to reference the memory on other Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. VMA offers support for it.
Initialization
1) Make sure the extension is defined in the code by including following header before including VMA:
#include <vulkan/vulkan_win32.h>
2) Check if "VK_KHR_external_memory_win32" is available among device extensions. Enable it when creating the VkDevice
object.
3) Enable the usage of this extension in VMA by setting flag VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT when calling vmaCreateAllocator().
4) Make sure that VMA has access to the vkGetMemoryWin32HandleKHR
function by either enabling VMA_DYNAMIC_VULKAN_FUNCTIONS
macro or setting VmaVulkanFunctions::vkGetMemoryWin32HandleKHR explicitly. For more information, see Importing Vulkan functions.
Preparations
You can find example usage among tests, in file "Tests.cpp", function TestWin32Handles()
.
To use the extenion, buffers need to be created with VkExternalMemoryBufferCreateInfoKHR
attached to their pNext
chain, and memory allocations need to be made with VkExportMemoryAllocateInfoKHR
attached to their pNext
chain. To make use of them, you need to use Custom memory pools. Example:
VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
nullptr,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
};
VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
exampleBufCreateInfo.size = 0x10000;
exampleBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
exampleBufCreateInfo.pNext = &externalMemBufCreateInfo;
uint32_t memTypeIndex;
&exampleBufCreateInfo, &exampleAllocCreateInfo, &memTypeIndex);
constexpr static VkExportMemoryAllocateInfoKHR exportMemAllocInfo = {
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR,
nullptr,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
};
void vmaDestroyPool(VmaAllocator allocator, VmaPool pool)
Destroys VmaPool object and frees Vulkan device memory.
VkResult vmaCreatePool(VmaAllocator allocator, const VmaPoolCreateInfo *pCreateInfo, VmaPool *pPool)
Allocates Vulkan device memory and creates VmaPool object.
VkResult vmaFindMemoryTypeIndexForBufferInfo(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)
Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
@ VMA_MEMORY_USAGE_AUTO
Definition vk_mem_alloc.h:548
Parameters of new VmaAllocation.
Definition vk_mem_alloc.h:1289
VmaMemoryUsage usage
Intended usage of memory.
Definition vk_mem_alloc.h:1297
Describes parameter of created VmaPool.
Definition vk_mem_alloc.h:1340
uint32_t memoryTypeIndex
Vulkan memory type index to allocate this pool from.
Definition vk_mem_alloc.h:1343
void *VkMemoryAllocateInfo pMemoryAllocateNext
Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...
Definition vk_mem_alloc.h:1392
Represents custom memory pool.
Note that the structure passed as VmaPoolCreateInfo::pMemoryAllocateNext must remain alive and unchanged for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block. No copy is made internally. This is why variable exportMemAllocInfo
is defined as static
.
Memory allocation
Finally, you can create a buffer with an allocation out of the custom pool. The buffer should use same flags as the sample buffer used to find the memory type. It should also specify VkExternalMemoryBufferCreateInfoKHR
in its pNext
chain.
VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
nullptr,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
};
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size =
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
bufCreateInfo.pNext = &externalMemBufCreateInfo;
allocCreateInfo.
pool = pool;
VkBuffer buf;
res =
vmaCreateBuffer(g_Allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc,
nullptr);
void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)
Destroys Vulkan buffer and frees allocated memory.
VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)
Creates a new VkBuffer, allocates and binds memory for it.
VmaPool pool
Pool that this allocation should be created in.
Definition vk_mem_alloc.h:1321
Represents single memory allocation.
If you need each allocation to have its own device memory block and start at offset 0, you can still do by using VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag. It works also with custom pools.
Exporting Win32 handle
After the allocation is created, you can acquire a Win32 HANDLE
to the VkDeviceMemory
block it belongs to. VMA function vmaGetMemoryWin32Handle() is a replacement of the Vulkan function vkGetMemoryWin32HandleKHR
.
HANDLE handle;
CloseHandle(handle);
VkResult vmaGetMemoryWin32Handle(VmaAllocator allocator, VmaAllocation allocation, HANDLE hTargetProcess, HANDLE *pHandle)
Given an allocation, returns Win32 handle that may be imported by other processes or APIs.
Documentation of the VK_KHR_external_memory_win32 extension states that:
If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType.
This is ensured automatically inside VMA. The library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed. Every time you call vmaGetMemoryWin32Handle(), VMA calls DuplicateHandle
and returns a new handle that you need to close.
For further information, please check documentation of the vmaGetMemoryWin32Handle() function.