Here is a list of all namespace enum values with links to the namespace documentation for each enum value:
- a -
- ALLOCATION_FLAG_CAN_ALIAS : D3D12MA
- ALLOCATION_FLAG_COMMITTED : D3D12MA
- ALLOCATION_FLAG_NEVER_ALLOCATE : D3D12MA
- ALLOCATION_FLAG_NONE : D3D12MA
- ALLOCATION_FLAG_STRATEGY_BEST_FIT : D3D12MA
- ALLOCATION_FLAG_STRATEGY_FIRST_FIT : D3D12MA
- ALLOCATION_FLAG_STRATEGY_MASK : D3D12MA
- ALLOCATION_FLAG_STRATEGY_MIN_MEMORY : D3D12MA
- ALLOCATION_FLAG_STRATEGY_MIN_OFFSET : D3D12MA
- ALLOCATION_FLAG_STRATEGY_MIN_TIME : D3D12MA
- ALLOCATION_FLAG_UPPER_ADDRESS : D3D12MA
- ALLOCATION_FLAG_WITHIN_BUDGET : D3D12MA
- ALLOCATOR_FLAG_ALWAYS_COMMITTED : D3D12MA
- ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED : D3D12MA
- ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED : D3D12MA
- ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED : D3D12MA
- ALLOCATOR_FLAG_NONE : D3D12MA
- ALLOCATOR_FLAG_SINGLETHREADED : D3D12MA
- d -
- DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED : D3D12MA
- DEFRAGMENTATION_FLAG_ALGORITHM_FAST : D3D12MA
- DEFRAGMENTATION_FLAG_ALGORITHM_FULL : D3D12MA
- DEFRAGMENTATION_FLAG_ALGORITHM_MASK : D3D12MA
- DEFRAGMENTATION_MOVE_OPERATION_COPY : D3D12MA
- DEFRAGMENTATION_MOVE_OPERATION_DESTROY : D3D12MA
- DEFRAGMENTATION_MOVE_OPERATION_IGNORE : D3D12MA
- p -
- POOL_FLAG_ALGORITHM_LINEAR : D3D12MA
- POOL_FLAG_ALGORITHM_MASK : D3D12MA
- POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED : D3D12MA
- POOL_FLAG_NONE : D3D12MA
- v -
- VIRTUAL_ALLOCATION_FLAG_NONE : D3D12MA
- VIRTUAL_ALLOCATION_FLAG_STRATEGY_MASK : D3D12MA
- VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_MEMORY : D3D12MA
- VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_OFFSET : D3D12MA
- VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_TIME : D3D12MA
- VIRTUAL_ALLOCATION_FLAG_UPPER_ADDRESS : D3D12MA
- VIRTUAL_BLOCK_FLAG_ALGORITHM_LINEAR : D3D12MA
- VIRTUAL_BLOCK_FLAG_ALGORITHM_MASK : D3D12MA
- VIRTUAL_BLOCK_FLAG_NONE : D3D12MA