Direct3D 12 Memory Allocator
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This is the complete list of members for D3D12MA::Allocation, including all inherited members.
allocHandle | D3D12MA::Allocation | |
block | D3D12MA::Allocation | |
D3D12MA_DELETE | D3D12MA::Allocation | friend |
GetAlignment() const | D3D12MA::Allocation | inline |
GetHeap() const | D3D12MA::Allocation | |
GetName() const | D3D12MA::Allocation | inline |
GetOffset() const | D3D12MA::Allocation | |
GetPrivateData() const | D3D12MA::Allocation | inline |
GetResource() const | D3D12MA::Allocation | inline |
GetSize() const | D3D12MA::Allocation | inline |
heap | D3D12MA::Allocation | |
list | D3D12MA::Allocation | |
m_Committed | D3D12MA::Allocation | |
m_Heap | D3D12MA::Allocation | |
m_Placed | D3D12MA::Allocation | |
next | D3D12MA::Allocation | |
prev | D3D12MA::Allocation | |
SetName(LPCWSTR Name) | D3D12MA::Allocation | |
SetPrivateData(void *pPrivateData) | D3D12MA::Allocation | inline |
SetResource(ID3D12Resource *pResource) | D3D12MA::Allocation |