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D3D12 Memory Allocator
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This is the complete list of members for D3D12MA::Allocation, including all inherited members.
| allocHandle | D3D12MA::Allocation | |
| block | D3D12MA::Allocation | |
| D3D12MA_DELETE(const ALLOCATION_CALLBACKS &, T *) | D3D12MA::Allocation | friend |
| GetAlignment() const | D3D12MA::Allocation | inline |
| GetHeap() const | D3D12MA::Allocation | |
| GetName() const | D3D12MA::Allocation | inline |
| GetOffset() const | D3D12MA::Allocation | |
| GetPrivateData() const | D3D12MA::Allocation | inline |
| GetResource() const | D3D12MA::Allocation | inline |
| GetSize() const | D3D12MA::Allocation | inline |
| heap | D3D12MA::Allocation | |
| list | D3D12MA::Allocation | |
| m_Committed | D3D12MA::Allocation | |
| m_Heap | D3D12MA::Allocation | |
| m_Placed | D3D12MA::Allocation | |
| next | D3D12MA::Allocation | |
| prev | D3D12MA::Allocation | |
| SetName(LPCWSTR Name) | D3D12MA::Allocation | |
| SetPrivateData(void *pPrivateData) | D3D12MA::Allocation | inline |
| SetResource(ID3D12Resource *pResource) | D3D12MA::Allocation |